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These Specific Sports Rules form part of and should be read alongside the Sportsbook Rules.

Soccer

The following rules include reasons for voiding bets.

1. General
1.1

Bets will be settled based on 90 minutes play according to the match officials, including injury time. Unless otherwise stated, extra time and penalty shoot-outs will not count.

1.2

In the case of ambiguity over the official result from the relevant governing body, the outcome will be determined using information from independent sources.

1.3

If an official fixture lists different team details to those listed on the Website (for example, substitutes, age group, gender, etc.), then all bets placed on the affected markets will be void. In all other cases, bets will stand (including instances where a team name is listed without specifying the term 'XI' in the name).

1.4

If any new information comes into the public domain within 72 hours of settlement, then we will (acting reasonably) either:

(a) settle or resettle the market in light of this new information; or

(b) wait for further information before deciding whether to settle or resettle the market.

1.5

For matches that are scheduled for a duration other than the standard 90 minutes, bets will be settled based on regular time, including injury time. If a match is played in an unusual format (for example, 3 or 4 periods) then all half time markets will be void.

1.6

There is a small possibility that, in Error, we offer bets in respect of which it is impossible for the outcome to occur (for example, we continue to offer bets on a player to be the first goalscorer in a match after that player has been substituted). While we have implemented systems which aim to prevent Errors such as this from occurring, in the small number of circumstances where it does, we will void the bets in question.

1.7

The statistics provided by Offical OPTA Data will be used to determine the settlement of any bets which are placed on: (i) a given player to achieve a certain number of shots or shots on target, (ii) the total number of offsides awarded in a match or against a particular team, (iii) the total number of shots on target achieved by both sides, or either side, in a match, (iv) the total number of tackles made by either team in a match or (v) the total number of free kicks, goal kicks or throw-ins in a match.

1.8

Offside is awarded to the player deemed to be in an offside position where a free kick is awarded. If two or more players are in an offside position when the pass is played, the player considered to be most active and trying to play the ball is given offside.

1.9

With respect to “Tackles”, a tackle is defined as where a player connects with the ball in a ground challenge where he successfully takes the ball away from the player in possession.

1.10

The tackled player must clearly be in possession of the ball before the tackle is made.

1.11

A tackle won is deemed to be where the tackler or one of his team-mates regains possession as a result of the challenge, or that the ball goes out of play and is “safe”.

1.12

A tackle lost is where a tackle is made but the ball goes to an opposition player.

1.13

Both are deemed as successful tackles however, the outcome of the tackle (won or lost) is different based on where the ball goes after the tackle.

1.14

It is not a tackle, when a player cuts out a pass by any means.

1.15

Missed Tackles is where a player attempts to challenge for the ball and does not make it – it is calculated by adding fouls with an attempted tackle qualifier to the number of times a player is beaten by a dribble (challenge lost).

1.16

Clearance is a defensive action where a player kicks the ball away from his own goal with no intended recipient.

1.17

Interception is where a player reads an opponent’s pass and intercepts the ball by moving into the line of the intended pass.

1.18

Blocked pass is where a player tries to cut out an opposition pass by any means. Similar to an interception except there is much less reading of the pass.

1.19

Block is where a player blocks a shot on target from an opposing player.

1.20

For 'time of first goal' bets (i.e. "First Goal Odds" markets), the first half is deemed to last 45 minutes, regardless of stoppage time. Also for these markets, please note that the "0 - 10 Minutes" selection covers the first 10 minutes of the match. In other words, it runs from 0:00 until just before the clock hits 10:00. The "11 - 20 Minutes" selection runs from 10:00 until just before the clock hits 20:00. The same principle applies to each of the other selections in this market.

1.21

If a team is relegated from a league because, at the end of a season, it has finished within the relegation positions which are relevant to that league (i.e. usually any of the bottom three league positions), bets on that team to be relegated will be settled as winning bets. If a team is otherwise disqualified, thrown out or removed from a league (i.e. in circumstances other than those where it has finished the season within the relevant relegation positions): (i) if such team is disqualified, thrown out or removed from the league before the relevant season has started, all bets on the affected market will be void (and a new market will subsequently be loaded) and (ii) if such team is disqualified, thrown out or removed from the league after the relevant season has started (or a determination is made by the applicable governing body, during the season, that the team will be thrown out or removed from the league following the season's conclusion), all bets on the affected team will be void. For the avoidance of doubt, if a points deduction is imposed on a team such that it finishes the season within the relegation places which are relevant to the applicable league, bets on that team to be relegated will be settled as winning bets.

1.22

In markets which relate to the number of incidents to occur, such as 'number of corners', these will be determined on the basis of the number taken, rather than awarded. This will also apply to incidents where time is a consideration.

2. Abandonments, Cancellations and Postponements
2.1

Postponed matches must be rescheduled to kick-off within 3 calendar days of the original kick-off date for bets to stand (otherwise bets will be void). If the rescheduled kick-off time is not announced by the relevant governing body within 3 hours of the original kick-off time for the postponed match, single bets will be void and parlay bets will be settled on the results of the remaining selections.

2.2

Changes to the kick-off time of a match prior to kick-off will not count as a postponement.

2.3

Bets on abandoned matches will be void unless:

(a) (i) a rescheduled kick-off time is announced by the relevant governing body within 3 hours; and (ii) play is scheduled to resume within 3 calendar days, of the original kick-off time for the abandoned match; or

(b) the result of the relevant market has been unconditionally determined.

2.4

If the referee directs players to leave the field for a temporary suspension of play and play is resumed before 12:00am (local time) of the following day, the suspension will not count as an abandonment.

3. Non-Runners, Withdrawals and Disqualifications
3.1

Unless otherwise stated, any player who takes the field for any part of a match will be deemed as a runner for settlement purposes. Only players not in the squad or unused substitutes will be deemed non-runners.

3.2

If a team is disqualified or removed from a league or tournament before the relevant competition has started, then all bets involving that team will be void.

4. Change of Venue

If the venue of a match is other than that indicated on our website, bets will stand provided the match has not been switched to the opponent's home ground, in which case bets on the match will be void. However, in major international tournaments (for example, the World Cup and European Championships), all venues will be deemed neutral. If the scheduled venue of a match is changed, including if the venue changes to a new venue in a different country, all bets will stand.

5. Video Assistant Referee (VAR)
5.1

If the VAR is consulted, the occurrence which led to the referral will be deemed to have occurred at the actual time of its occurrence (rather than the time on which the relevant referral, or decision, was made).

5.2

If a bet has been settled and, due to a subsequent VAR decision, it becomes apparent that such settlement was inaccurate, we will reverse such settlement (provided that the VAR decision occurred prior to the conclusion of the match or other timeframe relating to the bet).

5.3

Bets placed between the occurrence of an incident that led to a VAR review and the related VAR decision will be void unless:

(a) the VAR review (and subsequent decision) did not ultimately alter the decision made by the on-field officials; or

(b) the VAR review (and subsequent decision) altered the decision made by the on-field officials but did not impact the bet in question. All bets which were not materially influenced by the VAR review (and subsequent decision) will stand.

5.4

In order to eliminate any doubt, we will consider the VAR as having been used if this is understood from the referee's gestures (for example, hand gestures or stopping the match to review the incident themselves) or VAR usage is confirmed by the match report issued by the official governing body who is ultimately responsible for oversight of the applicable match. In cases where it is unclear if the VAR has been used due to missing TV coverage and/or conflicting reports, bets will be settled on the information acquired from feed providers and generally reputable online sources (acting reasonably).

6. Team Goal Scoring markets
6.1

For ‘team scoring most goals’ and ‘team top goalscorer’ markets, extra time is included, however penalty shoot-outs are not included.

6.2

If there is any dispute as to who has scored any goal, we will follow the decision made by the relevant governing body.

7. Draw No Bet markets

Bets will be void if the regular time (end of 2nd half) result is a draw.

8. Goalscorer markets
8.1

Bets on players that do not take part in the match will be void. Bets on ‘first goalscorer’ markets will be void if the player takes the pitch after the first goal is scored. For other goalscorer markets, players will be deemed a participant in the listed market if they take the pitch at any point in 90 minutes play, including injury time.

8.2

For any market relating to a particular specified goalscorer, own goals will not be taken into account. Should an own goal be scored, then bets on the subsequent scorer will be deemed winners. The active goalscorer market will always be representative of the next goal to be scored in the match regardless of the previous goal being an own goal.

8.3

We will use reasonable efforts to quote all participants but that will not discount a player that is not quoted from being settled a winner.

9. Each Way First Goalscorer markets
9.1

Bets will be settled on first goal, second goal, third goal, fourth goal and fifth goal only. Players who do not score until after the fifth goal has been scored will be settled as losing selections. If fewer than 5 goals are scored in any given match, bets will be settled on those goals that are scored. If no goals are scored, all each way bets will be settled as losing bets.

9.2

If a player enters the field of play after the first goal is scored, both the win and place part of the bet will be void unless the first goal is an own goal (in which case bets will stand). If a player is sent off or substituted before the first goal is scored, bets on that selection will be settled as losing bets.

9.3

If a player scores the first goal of the match, both their win and place part are winners. If a player scores the second, third, fourth or fifth goal, only their place part is a winner.

9.4

A player cannot be placed twice (for example, if they score the second and third goal, only the second goal is deemed a winner).

9.5

Each way bets on no goalscorer, last goalscorer, first team goalscorers and Scorecasts are not accepted. If any such bets are taken in Error, the full stake will be invested as a win only bet.

9.6

Place-only betting is not accepted.

9.7

Extra time does not count.

9.8

Own goals do not count. In cases where an own goal is 1 of the first 5 goals then the sixth goal will be settled as a winner on the place part of the each way bet. If 2 of the first 5 goals are own goals then the sixth and seventh goals will be settled as winners on the place part of the each way bet, etc.

10. Goalscorer Match Bets

Bets will be settled on the player who scores the most goals in their respective match out of the players listed (the listed players may or may not be playing in the same match). The ‘tie’ will be the winning selection should both players score the same number of goals or both players not score. Both players must start their respective matches for bets to stand. Own goals will not count.


11. Scorecasts
11.1

A ‘Scorecast’ is a first goalscorer and correct score double.

11.2

Players either not taking part in the match or taking part after a goal has been scored will cause a Scorecast bet to revert to a single on the correct score market at the relevant odds offered at kick-off. Should the initial goal (or goals) be own goals then bets on the subsequent scorer and correct score double will be deemed winners. If the only goals scored in the match are own goals, then bets will be settled as singles on the correct score market at the relevant odds offered at kick-off. Should a match be abandoned after a goal has been scored, then all bets will be settled as singles on the first goalscorer market at the relevant odds offered at kick-off.

12. Wincasts
12.1

A Wincast is a first goalscorer and match odds double.

12.2

If a player does not take the field by the time the first goal has been scored, bets will be settled as singles on the match odds market at the relevant odds offered at kick-off.

12.3

If the initial goal is an own goal, bets on the subsequent scorer and result double will be deemed winners.

13. Top Goalscorer markets
13.1

All bets will stand irrespective of whether or not the player takes any part in the relevant league, tournament or competition. If there is any dispute as to who has scored a particular goal, we will follow the decision made by the relevant governing body.

13.2

Only the goals scored in the relevant league, tournament or competition will count. For example, if a player joins a club mid-season, any goals scored in a different league will not count. However, goals scored for a different club in the same league will count. Own goals will not count.

13.3

Any goals scored in play-off matches will not count.

13.4

Goals scored in extra time are included, however goals scored in penalty shoot-outs are not included.

14. Top/Bottom markets
14.1

All teams must complete all their league fixtures for bets on ‘to finish bottom’ to stand. If one or more teams do not complete all their fixtures for any reason, this market will be void. Any fixture that is abandoned, but an official result is awarded, will be classified as a completed fixture, and bets on this market will stand. Any subsequent amendments to league tables after all matches have been completed will not affect settlement of this market.

14.2

For Handicap top and Handicap bottom markets, goal difference does not count.

14.3

For ‘top at Christmas’ and ‘bottom at Christmas’ markets, bets will be settled on league position as of December 25 regardless of matches played and any postponements and/or abandonments. For ‘bottom at Christmas’ markets, if a listed team is disqualified or removed from the league prior to December 25, all bets will be void on the relevant market.

14.4

For top team from a particular continent or other selection (for example top South American, European or African Team), bets will be settled on the team that progressed furthest. If 2 named teams play each other in the final or third/fourth playoff, the winner of the match will be deemed as having progressed furthest. Dead Heat rules apply if 2 or more teams, which have progressed furthest in a particular market, exit in the tournament at the same stage.

15. Anytime Correct Score market

This market offers betting on the chosen selection being the score at any time within 90 minutes of the match plus any injury time. Where a match is 0-0 at the end of 90 minutes and injury time, all selections will be losers. Extra time does not count.

16. Quickbet markets
16.1

Settlement in all cases will use the time of the event supplied to us by our third party data provider from time to time.

16.2

If none of the stated outcomes occur during the stated period, all bets will be settled as losing bets.

16.3

For the 'goal' selection, a goal will be deemed to have been scored the moment the ball completely crosses the goal line within the confines of the goal posts, provided that the referee ultimately awards the goal. For example, if the ball completely crosses the goal line but the goal is not awarded because, for example a foul occurred before the ball crossed the line, then a goal will not be deemed to have been scored. Own goals scored will count towards settlement of this market.

17. Extra Time markets

For extra time markets, bets apply to 30 minutes of play according to the match officials, plus any injury time. However, penalty shoot-outs are not included. Bets will be settled on the result during the extra time period only. For the purposes of this market, the score will be deemed to be 0-0 at the start of the extra time period.

18. Transfer Specials
18.1

Loan deals count as transfers for settlement purposes.

18.2

If a player does not move club within a specified time window, bets will be settled as losing bets. In such circumstances, any bets placed on the player to stay at their club will be settled as winning bets.

18.3

If the player signs for a club that is not quoted in the market, bets placed on that player to move to a specified club will be settled as losing bets. Extra clubs can be added to markets by customer request.

18.4

If an agreement is reached for a player to transfer to a new club on a future date, the player will be deemed to have transferred on the date at which the agreement is completed (rather than the date on which the player transfers to their new club). For example, if, on January 1, player X signs an agreement to transfer from club A to club B with effect from June 1, player X will, for settlement purposes, be deemed to have transferred to club B on January 1.

18.5

If it is unclear whether a deal has been completed before a deadline, we will delay settlement until official confirmation has been received from the relevant governing bodies.

18.6

The player must be registered to the club in question before the specified timeframe ends. Pre-contracts or other similar agreements that signal business to be completed at a date later than specified will not count.

18.7

If a player moves to a club, and is then immediately loaned out to another club, we will settle on the club that has signed the player permanently and not the loanee club.

19. Total Goals Scored in a League, Multiple Leagues or Tournaments

If a match is postponed after the market has been published, the goal expectancy for this match will be removed, and a new total will be created. All bets placed prior to the postponement will stand but will be settled according to the new total.

20. Golden Boot
20.1

The ‘Golden Boot’ award is given to the player who has scored most goals.

20.2

If 2 or more players score the same number of goals, the player with more assists will be deemed the winner.

20.3

If 2 or more players are still equal after taking assist into account, the minutes played by the player in the tournament will be taken into account, with the player playing fewer minutes ranked first.

20.4

The same criteria applies for each-way bets on this market.

21. Premier League Top Goalscorer markets

Bets will be settled on who is awarded the ‘Golden Boot’ award.

22. Mythical Match markets
22.1

bets are offered on the highest number of goals, corners or yellow cards (as applicable) achieved by, or awarded to, two teams who are playing in different matches. For example, where matches are due to occur between Team A and Team B (on the one hand) and Team C and Team D (on the other), we might offer a Mythical Match Market on whether, within those matches, Team A scores more goals, or is awarded more corners or yellow cards, than Team C (even though those teams are playing in separate matches).

22.2

If both teams score the same number of goals, achieve the same number of corners or are awarded the same number of yellow cards (as applicable), the draw is the winning selection.

22.3

The respective next fixtures of both teams will be displayed on website.

22.4

If a team’s next fixture is played on a different day from that displayed on website, all Mythical Match bets involving such team will be void.

22.5

Each relevant team’s applicable fixture must be completed and have its result upheld by the competition’s official governing body (e.g. the FA Premier League or FIFA) in order for mythical match bets between those teams to stand.

22.6

In the case of a fixture not starting or being shortened due to external factors (e.g. unplayable conditions, security concerns, technical faults) all mythical match bets involving either of the two competing teams will be void.

22.7

If a match official shortens a match for any reason (e.g. foul play) all mythical match bets involving either of the two competing teams will be void.

23. Shots on Target markets
23.1

for any bets involving a given player to achieve a number of shots on target, the final determination of Offical OPTA Data will be used to determine the number of shots on target which the relevant player achieved.

23.2

A shot on target is defined as any goal attempt that goes into the net regardless of intent or is a clear attempt to score that would have gone into the net but for being saved by the goalkeeper or is stopped by a player who is the last-man with the goalkeeper having no chance of preventing the goal (last line block).

23.3

Shots directly hitting the frame of the goal are not counted as shots on target, unless the ball goes in and is awarded as a goal.

23.4

Shots blocked by another player, who is not the last-man, are not counted as shots on target.

23.5

for any player shots/shots on target bets, all bets placed on players that do not take part in the match will be void. Players will be deemed a participant should they enter the game at any point in 90 minutes play plus injury time.

23.6

A pass is defined as any intentional played ball from one player to another. Passes include open play passes, goal kicks, corners and free kicks played as pass – but exclude crosses, keeper throws and throw-ins.

24. Player Passes markets

All bets placed on players that are not part of the starting 11 will be void.

25. Player Not to Score markets

Players who are not on the field at the beginning of 90 minutes play will not be considered runners in this market and will be settled as void.

26. Team Multi Corner markets

These are markets which are offered on the number of first half team corners multiplied by the number of second half team corners.

27. Combined Shots on Target markets

bets will be void if any player named in the selection plays no part in the match, regardless of the overall outcome.

28. Over/Under Total Card markets

The maximum number of cards that may be awarded to a player is 2 (1x yellow card plus 1x red card = 1 card, and 1x yellow card plus 1x yellow card (sending off) = 2 cards).

29. Bookings markets
29.1

the following points system will be used:

yellow card = 10pts

red card = 25pts

maximum points awarded per player = 35pts

2 yellow cards leading to an automatic red will score as 1 yellow and 1 red card

29.2

Bookings will only count for players taking part in the match. Bookings of managers, coaches or off the field of play will not count.

29.3

Only cards shown to players on the active field of play will count towards this total. If a card is shown to a substitute who is not on the active field of play at the time of this card, it will not count towards any totals. Cards shown after the full time whistle will also not count towards any totals. Cards shown to managers will not count towards any total.

29.4

Any bookings made during half-time will count, however bookings made after the final whistle do not count.

30. Shown a Card markets

Bets will be void on any player that does not play any part in the match. In any dispute over whether or not a card was shown, we will settle the market when the ruling body has given its verdict. Subsequent appeals or rulings will not be considered. Cards will only count which are shown to players after they take the pitch for the first time and before they leave the pitch for the final time.

31. Player Carded markets

Bets placed on players that do not take part in the match will be void. Players will be deemed a participant for Player Carded markets should they enter the game at any point in 90 minutes play plus injury time. In any dispute over whether or not a card was shown, we will settle the market when the ruling body has given its verdict. Subsequent appeals or rulings will not be considered.

32. Player in Each Half markets
32.1

You are betting on a nominated player to achieve the stated stipulation in both the first half and second half:

32.2

If the nominated player achieves the stated stipulation in the selection, then the selection will be settled as a winner (e.g. if the selection is Harry Kane to have 1 or more assists in each half and he has an assist in the first half and an assist in the second half, this would be settled as a winner).

32.3

If the nominated player plays no part in the first half of the match, or indeed any part of the match, then the selection is void (e.g. if the selection is Harry Kane to score 1 or more goals in both halves and Harry Kane is a substitute, but comes on during or after half time, or plays no part whatsoever, the selection would be void).

32.4

If the nominated player plays any part of the first half, and fails to achieve the stated first half stipulation, then the selection is a loser regardless of the duration of their participation in either the first or second half (e.g. if the selection is Harry Kane to have 1 or more shots on target in each half, and he starts the match/comes on during the first half and fails to register a shot on target during the first half, this selection will be a loser regardless of his participation in the second half).

32.5

If the nominated player plays any part of the first half, and does achieve the stated stipulation but is subsequently withdrawn before or during half time and plays no part in the second half, then this selection will be void (e.g. if the selection is Harry Kane to score 1 or more goals in each half & assist 1 or more goals in each half, and he scores AND assists in the first half but is withdrawn before or during half time i.e. plays no part in the second half, then the selection is void. In this instance however, if he scored but didn’t assist in the first half, the selection would be a loser, as it marries up with the point above).

33. Rock Bottom markets

All teams must complete all their league fixtures for bets to stand. If one or more teams do not complete all their fixtures for any reason this market will be void. Any fixture that is abandoned, but an official result is awarded, will be classified as a completed fixture, and bets on this market will stand. Any subsequent amendments to league tables after all games have been completed will not affect settlement of this market.

34. Team Shown Most Cards market

The maximum number of cards that may be awarded to a player is 2 (1x yellow card plus 1x red card = 1 card, and 1x yellow card plus 1x yellow card (sending off) = 2 cards).

35. 10 Minute markets
35.1

Goal Scored X – Y markets are defined as betting on whether there will be a goal scored by one of the teams within the time period X – Y (inclusive) of the event’s match clock. Only goals scored within that timeframe will count for settlement.

35.2

Corner Awarded X – Y markets are defined as betting on whether there will be a corner awarded to one of the teams within the time period X – Y (inclusive) of the event’s match clock. Only corners taken within that timeframe will count for settlement.

35.3

Card Shown X – Y markets are defined as betting on whether there will be a yellow or red card shown to a player within the time period X – Y (inclusive) of the event’s match clock. Only cards shown within that timeframe will count for settlement.

36. Quickbet markets
36.1

For the 'free kick' selection, a free-kick will be deemed to have been awarded the moment the referee and or assistant referee signal any of the following: A direct free-kick following a foul, an indirect free-kick following a foul or offside offence but not a penalty kick, corner or drop ball.

36.2

Direct Free Kick for Goals / Shots – direct free kick shots are any attempts created directly from the free kick itself.

36.3

For the 'corner' selection, a corner will be deemed to have been awarded the moment the referee and or assistant referee signal for the award of a corner.

36.4

For the 'goal kick' selection, a goal kick is awarded and timed according to when it was indicated by the referee and/or assistant referees. A kick out from the hands of the goalkeeper or a free kick taken by the goalkeeper is not a goal-kick.

36.5

For the 'throw in' selection, a throw in will be deemed to have been awarded the moment the referee and or assistant referee signal the award of the throw in.

37. Assist markets
37.1

An ‘assist’ is defined by the final touch (pass, pass-come-shot or any other touch) leading to the recipient of the ball scoring a goal.

37.2

If the final touch (as defined above) is deflected by an opposition player, the initiator is only given an assist if the receiving player was the likely intended destination of the touch before the deflection.

37.3

If a shot on goal is blocked by an opposition player, is saved by a goalkeeper or hits the woodwork, and a goal is scored directly from the rebound, then an assist is awarded.

37.4

If a player shoots or passes the ball and forces an opposing player to put the ball in their own net (Own Goal), then an assist is awarded to the attacking player.

37.5

For a penalty or a free-kick, the player winning the penalty or free-kick (by being fouled or causing a handball) is awarded an assist if a goal is directly scored, but not if they take it themselves, in which case no assist is awarded.

38. Fouls Committed markets
38.1

Covers bets involving a team or player to achieve a number of fouls.

38.2

A ‘foul’ is an infringement that is penalised as foul play by the referee.

38.3

For a foul to be awarded, play must be stopped and a free kick must be given. If the referee plays advantage and later distributes a yellow card once the ball goes out of play this will not count towards a foul as a free kick was never awarded.

38.4

Offsides do not count as fouls.

38.5

Official OPTA data will be used for settlement purposes.

39. Foul Won markets
39.1

A ‘foul won’ occurs when a player wins a free kick or penalty for their team after being fouled by an opposing player.

39.2

There are no fouls won for a handball, dive, back pass, illegal restart, dissent, GK 6-second violation or obstruction where a free kick is conceded.

39.3

‘Handball’ is a deliberate hand ball by an opposition player.

39.4

A ‘dive’ is a deliberate attempt for an opposition player to deceive the referee and win a free kick.

39.5

A ‘back pass’ is a pass picked up by a goalkeeper when played from a teammate.

39.6

An ‘illegal restart’ occurs when an opposition player performs consecutive touches directly after a dead ball situation.

40. OPTA Player of the Match
40.1

The winner of this market will be the highest-ranked player according to OPTA’s OPTA Points index. OPTA Points generates a player rating based on their in-game stats, including goals, assists, shots, passes, tackles, interceptions and fouls won. Players lose points for cards, fouls, own goals, and offsides. A player's OPTA Points can be found as this website https://optaplayerstats.statsperform.com/en_GB/soccer.

40.2

Any points update for a player after midnight local time on its scheduled date will be disregarded.